
Your curiosity writes the ending.
No choice wheels. The outcome comes from how you investigate. Skip a question or leave a room unsearched, and the case still ends, just not the way it could have.
The closer you look, the more you find.
A third-person detective murder mystery for PC. Explore a whole town on foot or by car, examine the evidence, question anyone, and piece together what really happened.

The detective / Graham
A locksmith’s son who grew up taking things apart to see how they worked. At the Met he made his name reopening cases others had closed. Now he works alone, called in when the official answer doesn’t add up.
Unreal Engine 5 / Work in progress
Real gameplay from the current build: the crime scene, the questioning, the drive across town, and what waits at the watchtower.
Note: this is an early build that’s still being optimised, so expect some frame-rate drops. The screen recording makes them look worse than they are in-game.
Liked what you saw?
Join the DiscordWalk Harlow Point as Detective Graham. Examine everything. Question anyone. Follow the lead wherever it goes.

No choice wheels. The outcome comes from how you investigate. Skip a question or leave a room unsearched, and the case still ends, just not the way it could have.

A full town to explore, with every building enterable: the palace, the café, the watchtower and every house in between.
Pick up the evidence and turn it in your hands. Every clue goes into your casebook.
Fully voiced conversations. Choose your questions, or walk away when you’ve heard enough.
Take the car across Harlow Point, from the palace to the café to the edge of town.
Some leads shoot back. Take cover, draw and fire.
What you overlook
decides how it ends.
Captured in the current build. More of Harlow Point to come as development continues.
Current build 01 / 05






Explore every location on foot or by car, and step inside every building, from the Grand Palace to the café by the lake to the old watchtower at the edge of town.
Percipient is built as a series of cases. Each one takes place in a brand-new sandbox with its own crime, suspects and secrets. The plan is two cases a year, in the tradition of classic detective fiction. Harlow Point is the first.
Percipient is a solo, independent project built in the UAE. I’m looking for artists and developers who want to shape this series as early collaborators, and I’m open to funding opportunities that help it grow.
Created by Hassan Muhammad Younas · Connect on LinkedIn
Be first to hear when the case opens: new footage, playable builds and behind-the-scenes updates.
Join the Discord